In the ever-shifting wilderness of Nalcott, fairness remains one of the rarest resources, and between May 8 and May 14, 2026, the Once Human development team defended it like a fragile ecosystem beneath a sudden frost. That week, 160 players were banned in total. Among them, 78 were publicly penalized for using cheats, and 9 were punished for maliciously affecting other players. The sweep did not arrive as a single dramatic thunderclap. Instead, it unfolded like the steady rhythm of a lighthouse keeper scanning a fogged-in coastline, each confirmed ban another beam cutting through the murk.

Cheating Behaviors Under the Microscope

Reports from Metas continued to pour in throughout the cycle, and the most frequently cited cheating behaviors were wall-hacking, core-hacking, wall-vision, and auto-aiming. These tools do not exist in a harmless gray zone. A single auto-aimer inside a match acts like a counterfeit coin dropped into a busy market, silently devaluing every legitimate exchange around it until trust itself begins to rust.

The team verified and addressed these reports promptly, but the numbers are deliberately transparent: 78 players received public penalties for severe cheat use. That figure does not include accounts still under review, alt accounts tied to banned users, or those caught by retroactive sweeps that arrive days after the original offense.

For players eager to see who was caught, the development team published a confirmed list of severe violations. Below is an image showing the most recent severe violation records:

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Malicious Exploits and Alt Account Hunting

Cheating was not the only force threatening the game’s balance. The team also received reports about malicious bug exploits, abuse of game vulnerabilities, and deliberate attempts to disrupt other players’ experiences. Nine players were penalized for maliciously affecting others during this period, and the messaging from the developers could not be much clearer: verified malicious behavior will now lead to immediate bans, with escalating penalties for repeat offenders.

There is a quieter enforcement story underneath the public lists. Once a cheating account is banned, the team checks for associated alt accounts and bans those as well. This process resembles pulling on a loose thread in a tapestry until the entire hidden pattern unravels. The goal is not merely to punish one identity but to remove the infrastructure that allows bad actors to return under new names after a ban.

Language Penalties and a Smoothing Chat System

Speech violations followed a different rhythm. From May 8 to May 14, a total of 136 penalties were issued for language violations. The breakdown shows a wide range of consequences:

Penalty Duration Number of Cases
30 days 3
7 days 6
1 day 89
2 hours 38

Most cases landed in the one-day or two-hour range, suggesting that the chat system is being tuned to catch genuine toxicity without turning every heated moment into a week-long silence. The developers acknowledged receiving close feedback about the chat restriction system and confirmed a focused optimization effort. The upgrades include smarter filtering to reduce false positives and improved manual review processes for more accurate judgment.

The intention is not to flatten every conversation into sterile politeness. Instead, the team wants communication to feel like a campfire shared between explorers, warm, lively, and occasionally sparking, but never allowed to burn down the surrounding forest.

Wrongful Bans, Appeals, and Compensation Gaps

No anti-cheat system is perfect, and the development team admitted that because the AI model is still being updated, backend monitoring data shows a slight chance of false bans being triggered. A false ban is, for an innocent player, like being yanked off a train mid-journey without a signpost explaining why. The developers apologized for any inconvenience and pointed players toward the in-game appeal screen.

For wrongful bans, the official appeal channel commits to a response within 24 hours, and the team is upgrading its wrongful ban compensation plan. Reporting violations remains possible through the in-game reporting system, official customer service, or the feedback platform. Each report is treated as evidence, not merely as noise.

Compensation for cheat damage also received attention. During this period, 660 compensation grants were issued to 237 players under the cheat damage compensation mechanism. That number carries weight, but the team was careful not to oversell it. The current compensation scope cannot yet cover every situation. A player who encountered a cheater but received no compensation has not been forgotten. The gap reflects current limitations in detection and coverage mechanisms, not indifference.

To help improve the system, players are encouraged to submit compensation-related concerns through official customer service, including match information, specific time, and the impact they experienced. Every piece of feedback feeds into the compensation algorithms and widens the safety net for future incidents.

A World Sustained by Sincere Exchange

Nalcott is not a static arena. It is a living place made sharper by every shared highlight, every near-miss, and every honest fight alongside friends. The development team reminded all Meta-Humans that sincere exchanges bring warmth to the game, and that protecting the beauty of the world depends on the words, actions, and choices of everyone inside it.

If a player encounters violations anywhere in the wilds, the path forward is simple: report through the in-game system or contact customer support. The next ban wave will come quietly, but its effect will ripple outward. And for those who play fairly, that ripple is the closest thing to peace the post-apocalyptic world can offer.",

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