The dev team behind Once Human has decided that June 10, 2026, deserves a celebration bigger than a birthday cake made of scrap metal and gunpowder. A hefty maintenance session kicks off at 16:00 (PT), expecting to chew through about two hours of server downtime, though anyone who has ever watched a progress bar crawl knows that “actual time may differ” is the politest possible way to say “bring a snack.” Players on PC launchers face an approximately 11.11 GB download, while PC clients get a comparatively svelte 1 GB, Android sees 1.7 GB, and iOS lugs 1.6 GB. Wi-Fi is strongly recommended unless one enjoys watching a phone slowly roast itself over cellular data.

After the dust settles, every player receives a lovely stack of apology loot: Starchrom ×1,000, Mitsuko's Mark ×100, a Stardust Secret Crate: S13 (Epic), and Colorful Badge ×30. That is less “sorry for the wait” and more “please do not riot in the comments,” but it is welcome all the same.

The headline feature is the new Radiance system, which sounds like a mystical energy source but behaves more like a peacock’s tail in the middle of an apocalypse. Players can enter through Cosmetics > Radiance, and the system tallies all cosmetics obtained across the account, including historical ones, to unlock levels and benefits. Nine levels are available at launch, each offering exclusive rewards such as personalized badges, team name decorations, and Radiance Shop perks. There is also a monthly active reward track, meaning that being stylish is no longer just a personality trait—it is a farming strategy. The character display window will now show Radiance level, so everyone can see exactly how much glitter one has accumulated while supposedly surviving a wasteland.

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Beyond the vanity meter, the update also adjusts the border area west of Chalk Peak in preparation for the Western Isles region. All territories in that zone will be packed up after maintenance, which is developer-speak for “your house is going into a suitcase, please move it before the ground swallows it.” The affected area is marked in red in the official image, and Metas should relocate to a safe zone to avoid the unpleasant fate of a floating base or a buried one.

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For the first time, First Person mode enters pioneer testing on June 10 at 21:00 (PT) for roughly seven days, available in the Manibus and Endless Dream scenarios. This mode swaps the familiar over-the-shoulder view for a helmet-cam experience, letting players grip weapons with their own virtual hands and feel bullets whiz past their ears like angry hornets. Shooting, reloading, melee combat, eating, and even throwing items become more immersive. To keep testers battle-ready, the devs hand out initial supplies, gear blueprints, and mods, because entering a first-person apocalypse with a rusty spoon would be a tragedy, not a test.

The second pioneer test, Isles of the Abyss, begins June 17 at 18:00 (PT) and lasts around 20 days. This maritime survival scenario drops players into a cluster of scattered islands with dynamic weather, day-night cycles, and mysterious enemies. It is less a beach vacation and more a saltwater-soaked stress test for the core game loop and story pacing.

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RaidZone team functionality receives a welcome upgrade, like adding a second oar to a rowboat. Squad marks are now shared across all members, so a teammate's warning about an enemy ambush appears instantly in everyone's field of view. Online voice chat support has also been added to team mode, meaning players can now verbally shout for fire support instead of frantically pinging a map and hoping for the best.

Fashion enthusiasts get a buffet of shiny things. The Lightforge Loot Crate: Vipers Lunge launches after the update, featuring the Legendary Night Stalker Set with a hunter’s gaze VFX that shifts from green to red when a target is defeated, the Spectral Scale – Bow weapon skin, and the Cosmic Corridor furniture formula. The first bow skin debuts here, and it promises the kind of dramatic one-shot kill that looks excellent in slow motion.

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The Season 13 Battle Pass, Indigo Mystic, runs from June 10 until August 25, giving players extra time to grind because the pass introduces level expansion up to 200. The Advanced edition includes the Epic Fashion Set “Indigo Mystic,” the Epic Weapon Skin “Painted Screen Serenity - EBR-14,” and the Rare Territory Furniture Pack “Stillnight Pavilion.” The Luxurious Edition gets a limited-time 10% discount and unlocks the Firefly Lantern territory collectible and Blossom Moon cradle cosmetics. Starting from level 65, rewards appear every five levels up to 200, turning the battle pass into an endless staircase of loot.

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A limited-time return of the S3 Sailor's Spirit cosmetics gives players a chance to redeem past regrets. The Stardust's Advent bundle includes the Epic Fashion Set “Enchanted Sails,” the Epic Weapon Skin “Diamond Box - DE.50,” the Rare Furniture Pack “Pastoral Weave,” and Silver Keys for 680 Crystgin. Those who unlock the S3 Advanced Battle Pass can also use Silver Keys to guarantee all rewards including the Epic Hype Territory Collectible “The Trio” within 25 attempts. It is a second chance wrapped in a discount, like finding a vintage jacket at a thrift store with the tags still on.

On June 18 at 06:00 server time, the Stellar Mew-verse Combo Crate drops. The Legendary Fashion Part “Stellar Mew-verse Hat” features a nimble black cat VFX and a starlit stroll material, which sounds like the fanciest possible way to have a tiny cosmic feline follow your head around. The Combo Crate bundle comes with a 46% discount, and individual theme packs are also available.

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Other housekeeping includes optimized VFX for the Gravity Abyss Echoite landing, permanent server merge reservation rules no longer split by normal or vision tags, increased Detoxident drops in the wilderness, and an item consumption priority change that prefers bound items during crafting. Furniture placement validation got smoother, and the Fetch-A-Lot Bunny now produces unique farming products like Spike Fruit, Sunny Ginger, Ice Melon, and Mint in The Way of Winter and Endless Dream scenarios. A handful of bugs were also squashed, including territory animals becoming underground residents and custom light sources turning into miniature suns. Overall, this update is a stuffed suitcase of systems, styles, and survival tweaks, and it lands with the force of a very well-dressed meteor.