Once Human's Ban Hammer: 273 Cheaters, 242 Potty Mouths, and Me Trying to Stay Clean
Once Human Fair Play Announcement bans 273 cheaters and 242 for language violations, proving Nalcott cracks down hard on cheating and toxic chat.
I’ll be honest: when I first saw the latest Fair Play Announcement from the Once Human dev team, I felt a weird mix of pride and paranoia. Pride because I’m still here, un-banned, living my best Meta-Human life. Paranoia because, well, I once accidentally walked through a wall in a lag spike and spent the next 48 hours sweating bullets. But hey, the numbers are in, and between February 6 and February 19, the devs dropped the hammer on 273 players. That’s not a small number. That’s a small army of rule-breakers getting a timeout. 😅
Let’s break it down. Of those 273, 89 were publicly penalized for cheating, and 29 got slapped for maliciously affecting other players. The rest? Probably a mix of script-kiddies and people who thought “flying” meant using a glider. Spoiler: it doesn’t.
The Cheater Olympics: Gold, Silver, and Bronze for Being the Worst
The reports from Metas (that’s you and me, fellow survivors) were loud and clear. The most common cheating flavors were:
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Wallhacks (seeing through walls, because apparently X-ray vision is a feature now)
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Aimbots (letting the computer aim so you can pretend you’re good)
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Flying (not the fun kind)
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Teleporting (because walking is hard)
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Clipping through walls (the original “I meant to do that”)
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Abnormal damage (one-shotting everyone with a rusty spoon)
I mean, come on. If you need a wallhack in a survival game, maybe try Minecraft on peaceful mode. Just a thought.
The devs verified these reports and took action. They also mentioned that their AI model is still being updated, so there’s a slight chance of false bans. If you think you got hit unfairly, you can appeal through the in-game appeal screen. They even apologized for any inconvenience. That’s more polite than most of my teammates when I accidentally blow up the base. 🙃

Language Violations: My Mouth Writes Checks My Ban Can't Cash
Now, let’s talk about the chat restrictions. Between the same dates, 242 players got banned for language violations. And the breakdown is hilarious in a sad way:
| Ban Duration | Number of Players |
|---|---|
| 30 days | 4 |
| 7 days | 28 |
| 1 day | 163 |
| 2 hours | 47 |
So basically, a lot of people had a very bad day for typing things they shouldn’t. I’m not innocent—I’ve definitely yelled “WHAT ARE YOU DOING” in voice chat—but I keep it PG-13. The devs are working on upgrading their smart filtering to reduce false positives and improve manual review. Good. Because I once got a warning for saying “nice shot” and I’m still confused.
The world of Nalcott is brought to life by our interactions. Whether you’re sharing highlights or fighting alongside friends, every sincere exchange brings warmth. So let’s use kind words. Or at least creative insults that don’t trigger the filter. Just kidding. Be nice. 😇
Compensation: When Cheaters Ruin Your Day, You Get a Little Something Back
Here’s the part that actually made me smile: since the anti-cheat damage compensation mechanism launched, they’ve issued 132 compensation grants to 131 players during this period. That’s one player who got double-compensated, or maybe they just really suffered. Either way, it shows the devs are putting their money where their mouth is. They have a zero-tolerance policy toward cheats, and they’re trying to make up for losses.
But—and there’s always a but—the compensation doesn’t cover everything yet. If you were negatively affected by a cheater and didn’t get compensation, they apologize. It’s not because they don’t care; it’s because their detection and coverage mechanisms have limits. If you want to apply, submit feedback through official customer support with match details, date, time, and specific losses. Every piece of feedback helps them optimize the algorithm. So if you got wrecked by a teleporting aimbot, speak up. You might get a shiny compensation grant. Or at least a virtual hug.
The Future: More Monitoring, More Bans, More Fairness (Hopefully)
The dev team isn’t slowing down. They’re enhancing real-time data monitoring and retrospective enforcement against groups that engage in malicious behavior—frequent hackers, people who carry cheaters, and verbal harassers. If you’re caught benefiting from cheating, you’ll get periodic retrospective penalties. And they’re checking for alt accounts. So if you get banned, your little brother’s account might get banned too. Sorry, Timmy.
RaidZone is supposed to be a survival competition experience that emphasizes fairness. Any individual or team action that disrupts that is strictly prohibited. They encourage all Metas to report incidents and submit evidence through the in-game reporting system or other official feedback channels. Upon verification, action will be taken. And yes, exploiting automated scripts, game exploits, or bugs will also get you penalized. So no, you can’t use that one glitch to duplicate your entire stash. Nice try.
I don’t know about you, but I’m glad the devs are this proactive. It’s annoying to die to a cheater, but it’s even more annoying when nothing happens. So here’s to fair play, good vibes, and not getting banned for saying “GG” too aggressively.
If you encounter violations, report them. Let’s work together to maintain a fair gaming ecosystem and reject malicious actions. Thank you for your understanding and support, Metas. And if you see me in Nalcott, please don’t wallhack me. I’m just trying to build a nice base and not starve. 🏠🔫
Now, if you’ll excuse me, I have to go check my own account for any accidental “clipping through walls” incidents. Just in case. 😬
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