In the ever-chaotic universe of Once Human, where players hoard deviations and argue about the definition of an exploit, the developers have decided to embrace the noise. A huge shoutout goes to everyone who shared thoughts, and to keep those voices from vanishing into the void, the team launched a weekly feedback roundup. The latest batch of replies covers Palworld crossover resentment, Beastmaster bans, fashion compliments, SCP scenario boredom, custom base dreams, Xbox pleas, story demands, arena durability, and a bizarre rating display bug. Here is the full rundown, served with a side of snark.

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๐Ÿพ Palworld Crossover: The Apocalypse Is Still There, Darling

One player begged the developers to return to the post-apocalyptic survival horror roots, declaring, 'I don't want to play Palworld.' The developers responded with the patience of a therapist: the Palworld gameplay is a crossover event. If it does not appeal, players are welcome to enjoy the original game content instead. New deviants are also coming in the future, so the team encouraged everyone to stay tuned. In other words, the wasteland is not going anywhere, and neither are the creepy creatures.

โš”๏ธ Beastmaster Ban: Fair Play or Fun Police?

The exploit debate got spicy. One player suggested the developers look up the definition of exploit, noting that just because something is not a glitch does not mean it is not an exploit. Another insisted there is no exploit, and that a player only needs to be a Beastmaster. The developers listened and made a timely adjustment: to ensure fair competition, Beastmaster will not be able to summon animals in the Deviation Master World Championship. The beasts are reportedly disappointed, but the arena is now slightly less zoo-like.

๐Ÿ‘” Male Outfit Praise: Fashion Finally Happens

Sometimes feedback is not a complaint. Players actually praised the male outfit, with comments like 'Male outfit is so cool!' and 'oh the male outfit looks not bad for once???' The developers thanked them and noted they have been actively considering player feedback for continuous adjustments. They also encouraged everyone to share favorite styles through the co-dev feedback platform. The male character finally escaped the burlap sack era, and the community celebrated accordingly.

๐Ÿงช SCP Scenario: More Co-op, Less Solo Yawn

A player asked for more content in the Deviation: SCP Scenario, suggesting public events, team dungeons, or a boss raid with one boss versus multiple players. Apparently, long-term solo content feels boring. The developers forwarded the suggestion to the dev team for internal evaluation. After assessment, they will organize more cooperative events and keep players updated through social media or community channels. Until then, solo survivors can practice their dramatic monologues.

๐ŸŽจ Custom Base Colors: Adopted, But Calendar Says No

The idea of customizable skins with player-chosen colors, even for ceilings and walls, caught the developers' attention. They called it a great idea and communicated it to the development team, which decided to adopt it. However, due to a tight development schedule, there is currently no specific timeline. The team promised to share updates when possible. So players can start planning their neon apocalypse mansion, but they should not hold their breath.

๐ŸŽฎ Xbox Release: Next Year, Probably, Maybe

One player simply wanted the game on Xbox already. The developers replied that the console version is expected to be released next year and is currently in development. Xbox players are advised to stay tuned. In the meantime, they can practice surviving on the couch with snacks.

๐Ÿ“– New Story and Side Quests: The Manibus Model

A passionate player asked for a new story and new side quests. They did not care about a competition based on an unbalanced game system where players barely do anything but watch six creatures fight each other. They pointed to Manibus as the perfect model, preferring permanent deviant summoning over the bag system. All the developers had to do, in their view, was open more land, create more lore, and everything would be good. The developers replied that they are making steady progress, but the project requires significant development work, so they appreciate continued patience. The lore is cooking. It may be a slow roast.

๐Ÿ›ก๏ธ Arena Durability and Resource Nerf: Small Victories

A player demanded that durability loss in arena matches be turned off, or that the resource gathering nerf be reversed. They spent thirty minutes farming for three electrics and wanted things addressed. The developers responded that durability loss in arena matches has been turned off. The resource farming remains a cardio session, but at least gear no longer disintegrates mid-punch.

๐Ÿ› Rating Above 5: The Chosen Deviant Bug

A player reported that deviations with ratings above 5 were appearing. The developers thanked them for reporting the display issue and confirmed it has been fixed. For a brief, glorious moment, a 6/5 deviant existed. Now the balance is restored, and the chosen one has returned to normal.

๐Ÿ—“๏ธ Weekly Feedback: Bring Your Rants and Your Praise

Love it? Hate it? The developers want to know. A new batch of replies will drop every week, and the team is already asking what players want covered next. The roundup is a clever way to keep voices heard without letting the forums turn into a single endless complaint thread. So sharpen the feedback, keep it constructive, and maybe leave the Palworld rage at the door. The apocalypse is a group project, after all.